In memory of Sir Patrick Stewart  ·  1940 – 2026

IKAREE

The world of IKAREE · Beyond the Union

Sarrakh Hegemony

Reptile-birds: tall and upright, with dark green to black scales, a coloured bony crest that grows with age and golden eyes with slit pupils. Cold-blooded, they slow down in cool rooms.

History

The Sarrakh believe the galaxy is a garden and their task is to tend it. They uplift younger species with technology, genetic changes and a place in their caste order. They call it kindness; everyone else calls it colonisation. Four client species already belong to the Hegemony. To them the Union is a wild weed that refuses order. The cold war of 2330 to 2334 ended with the Ashline, a five-light-year belt no warship may enter.

How they live

Ruled by matriarchs: age is authority. Strict castes in which everyone knows their place and is content in it. They value patience and plan in centuries. They rarely lie, but often stay silent.

Technology

The best stealth in the galaxy: shadow fields that damp a ship's emissions, though not perfect cloaking. Gravity lances as the main weapon. Genetic engineering at a level that frightens the Union.

Ships

Sharp sickle shapes like blades, matte green-black hulls, crimson running lights, flat profiles. Client species fly smaller escorts in the same style.

Why it matters to the IKAREE

Encounters on the Ashline, prisoner exchanges, defectors and humanitarian offers of uplift to worlds in need.

Early Access

Take the chair.

Early Access on the Meta Horizon Store. The public store page opens soon.

  • Meta Quest 3 / 3S, standalone
  • PC VR on Windows: Air Link, Link or OpenXR
  • Seated, voice-driven, internet and microphone required